A Crack in Time
For this project, I decided to elaborate on the 8th street house project with the nuns. Some technical considerations were involved in this process. One problem is the copyrights on the music. Since you tube does not allow for copyrighted material, I had to install my own player instead. Results for this came to more knowledge on conversion techniques for video, and a better understanding of codec's and embedding video coding.
Accumulating the appropriate time pieces of this project was a large undertaking; i.e. downloading the right clothes, wall paper, objects for the home, flooring, changing doorways, setup for video shots and editing the videos. Making all the characters, taking photo, and making the thumbnails was also very time consuming, but overall all of this was well worth it and very effective.
I feel that this project best relates to the work of John Haddock in his Isometric screen shots. I felt that his style was very unique, and when I first saw the shots, I studied them to see if he had made them with the Sims 1. Even though some of the subject matter that he chose to represent was heartbreaking, I felt that we both had tired to represent a bit of history in a creative way.
By using the Sims 3, I feel that the game really brings each time period to life. The game provides a platform for animation, with the ability to record the results of the creativity. Since the game is considered to be a "digital dollhouse" i thought it would be the best way to represent the people and environment in this project. I hope that the creators feel what an impact it has had on Sims owners everywhere, and how much it can contribute to the realm of digital media & art. |
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Here you can view the layout of the house for a better understanding of the rooms and environment in the videos below. The Sims 3 game is a bit limited, for instances I was not able to put in the stairway from the closet down to the basement, or the ladder that leads to the attic. |